Sound Effect Integration

SFX Implementation

SFX framework is in. Footsteps, gunfire, bullet whizzes, and running water now hook into the settings menu and trigger dynamically.

  • SFX volume controlled via settings slider
  • Synced with animations & scripts
  • Leveraged AudioStream2D for spatial audio

Next Steps

  • Expand soundscape variety
  • Add reverb & spatial effects

Lore

The battlefield isn’t quiet. Footsteps in the mud. Gunfire in the distance. A round whizzes past your head. If you hear it, it’s already happening.

smthngclvr https://youtube.com/@smthngclvr has been making the audio assets and we worked through the implementation together on VS Code liveshare (proved that concept)


Comments

Leave a Reply

Your email address will not be published. Required fields are marked *