SFX Implementation
SFX framework is in. Footsteps, gunfire, bullet whizzes, and running water now hook into the settings menu and trigger dynamically.
- SFX volume controlled via settings slider
- Synced with animations & scripts
- Leveraged
AudioStream2D
for spatial audio
Next Steps
- Expand soundscape variety
- Add reverb & spatial effects
Lore
The battlefield isn’t quiet. Footsteps in the mud. Gunfire in the distance. A round whizzes past your head. If you hear it, it’s already happening.
smthngclvr https://youtube.com/@smthngclvr has been making the audio assets and we worked through the implementation together on VS Code liveshare (proved that concept)
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