Tag: Controls

  • Pivoting back to the main thread

    Pivoting back to the main thread

    Final update (for now) is live for Raid the Abyss! Following some great feedback from Ludum Dare 57, we’ve rolled out a last patch with: We’re shifting gears back to prototype asset development on our main project—but Raid the Abyss has potential and an ambitious dev roadmap. Whether it stays a side project or becomes…

  • Ludum Dare 57

    Ludum Dare 57

    We just wrapped up our first Ludum Dare entry — Raid the Abyss — a top-down fantasy hack n’ slash built in about a week and a half for #LD57 (Extra format). Knights vs. orcs, layered abyss, escalating bosses. Two modes: Endless and Score Attack. Built to prototype systems for our main project—melee, procedural maps,…

  • Sound Effect Integration

    Sound Effect Integration

    SFX Implementation SFX framework is in. Footsteps, gunfire, bullet whizzes, and running water now hook into the settings menu and trigger dynamically. Next Steps Lore The battlefield isn’t quiet. Footsteps in the mud. Gunfire in the distance. A round whizzes past your head. If you hear it, it’s already happening. smthngclvr https://youtube.com/@smthngclvr has been making…

  • Keybinds Menu: Customizing Your Controls

    Keybinds Menu: Customizing Your Controls

    Technical Implementation Added comprehensive settings menu for control customization with the following features: Interface Integration The keybinds menu provides: Lore Integration In the war against cosmic horrors, every soldier fights differently. The defense platforms recognize this truth, allowing each warrior to configure their neural interfaces according to their combat style. What was once mere key…