Tag: UI
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Party System Update
Party Features Implementation Parties aren’t just about teaming up—they need structure. Now, the HUD overlay shows current party members, and only the leader can start a match. Party invites and requests are streamlined with click-based functionality. Technical Challenges Next Steps Lore Integration “Alright, we need a third. Not running another op as designated bullet sponge.”…
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Sound Effect Integration
SFX Implementation SFX framework is in. Footsteps, gunfire, bullet whizzes, and running water now hook into the settings menu and trigger dynamically. Next Steps Lore The battlefield isn’t quiet. Footsteps in the mud. Gunfire in the distance. A round whizzes past your head. If you hear it, it’s already happening. smthngclvr https://youtube.com/@smthngclvr has been making…
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Release v0.06c
Technical Implementation The biggest milestone: getting code signing working. With that in place, release version 0.06c moves one step closer to a clean, professional build. Additional improvements include: UI Positioning Strategic placement of visual elements: Technical Challenges Resolved key implementation hurdles: Next Steps Lore Integration A name, a signature, a mark of authenticity—small things that…
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Offline Profile System
Local Profile Save Implementation Implemented a robust local save/load system with the following features: JSON Benefits Lore “Didn’t think I’d see you again.” “Yeah, what are the odds?” “Last time was so messed up. Wrong LZ, comms blackout… half the squad listed MIA.” “Lucky us.” “That’s one word for it, anyway, good to have you…
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UX Improvements
Implemented comprehensive menu system improvements: New Features Lore Integration The rebels’ best defense against the full integration of AI and earth’s military is noise: false orders and scrambled signals force the world’s soldiers to maintain strict communication discipline. Encrypted channels, verified call signs, and secured relay points keep squads coordinated and ensure that only the…