Tag: UI

  • Pivoting back to the main thread

    Pivoting back to the main thread

    Final update (for now) is live for Raid the Abyss! Following some great feedback from Ludum Dare 57, we’ve rolled out a last patch with: We’re shifting gears back to prototype asset development on our main project—but Raid the Abyss has potential and an ambitious dev roadmap. Whether it stays a side project or becomes…

  • Ludum Dare 57

    Ludum Dare 57

    We just wrapped up our first Ludum Dare entry — Raid the Abyss — a top-down fantasy hack n’ slash built in about a week and a half for #LD57 (Extra format). Knights vs. orcs, layered abyss, escalating bosses. Two modes: Endless and Score Attack. Built to prototype systems for our main project—melee, procedural maps,…

  • Party System Update

    Party System Update

    Party Features Implementation Parties aren’t just about teaming up—they need structure. Now, the HUD overlay shows current party members, and only the leader can start a match. Party invites and requests are streamlined with click-based functionality. Technical Challenges Next Steps Lore Integration “Alright, we need a third. Not running another op as designated bullet sponge.”…

  • Sound Effect Integration

    Sound Effect Integration

    SFX Implementation SFX framework is in. Footsteps, gunfire, bullet whizzes, and running water now hook into the settings menu and trigger dynamically. Next Steps Lore The battlefield isn’t quiet. Footsteps in the mud. Gunfire in the distance. A round whizzes past your head. If you hear it, it’s already happening. smthngclvr https://youtube.com/@smthngclvr has been making…

  • Release v0.06c

    Release v0.06c

    Technical Implementation The biggest milestone: getting code signing working. With that in place, release version 0.06c moves one step closer to a clean, professional build. Additional improvements include: UI Positioning Strategic placement of visual elements: Technical Challenges Resolved key implementation hurdles: Next Steps Lore Integration A name, a signature, a mark of authenticity—small things that…

  • Offline Profile System

    Offline Profile System

    Local Profile Save Implementation Implemented a robust local save/load system with the following features: JSON Benefits Lore “Didn’t think I’d see you again.” “Yeah, what are the odds?” “Last time was so messed up. Wrong LZ, comms blackout… half the squad listed MIA.” “Lucky us.” “That’s one word for it, anyway, good to have you…

  • UX Improvements

    UX Improvements

    Implemented comprehensive menu system improvements: New Features Lore Integration The rebels’ best defense against the full integration of AI and earth’s military is noise: false orders and scrambled signals force the world’s soldiers to maintain strict communication discipline. Encrypted channels, verified call signs, and secured relay points keep squads coordinated and ensure that only the…