Category: Development
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Multiplayer Update
Expanded Nakama backend integration with new features: Social Features Completed implementation of: Lore The defense platforms have the potential to become the backbone of planetary security, fostering connections and coordination through its neural network. Hailed as humanity’s greatest achievement, these platforms enable soldiers to form bonds and strategize against extra-solar threats. Yet, as trust in…
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Keybinds Menu: Customizing Your Controls
Technical Implementation Added comprehensive settings menu for control customization with the following features: Interface Integration The keybinds menu provides: Lore Integration In the war against cosmic horrors, every soldier fights differently. The defense platforms recognize this truth, allowing each warrior to configure their neural interfaces according to their combat style. What was once mere key…
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Multiplayer Routing: Dynamic EC2 Infrastructure
Technical Implementation Implemented dynamic network routing system with the following components: Infrastructure Changes Completed improvements: Server Management Key server maintenance features: Lore Integration The defense platforms require constant communication – a digital nervous system spanning our last bastions of resistance. Through AWS’s neural pathways, our command centers maintain their vigil, automatically adapting to the chaos…
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Prototype 0.06: Release Package Creation
Prototype 0.06: Release Package Creation I got started on this rabbit hole because I needed a website to serve as a routing hub, pointing the clients to the correct IP address for their matchmaking server. My EC2 instance has a different public IP each time I take it down and bring it up, so I…
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Ammo Reset Feature
Ammo Reset Feature Taking care of a bunch of admin before getting back to the prototype. The LLC and Trademark are filed, and I created a bunch of social media pages. Technical Update Fixed critical gameplay issues with ammo persistence and spawn mechanics: Development Context From the commit logs: “Also cleaning up despawn behavior and…