Prototype 0.06: Release Package Creation


Prototype 0.06: Release Package Creation

I got started on this rabbit hole because I needed a website to serve as a routing hub, pointing the clients to the correct IP address for their matchmaking server. My EC2 instance has a different public IP each time I take it down and bring it up, so I went this way to prevent having to hardcode the new IP address in the game code and push a new commit each time I work on the server. Well the site exists now, most of the links and pages don’t work or are empty, but I think it is time to get back to prototyping. I’ll plan to hire a front-end web dev at some point to hook everything up right and finish configuring the forums. Until then, let’s use discord to communicate ad-hoc (link in the sidebar).

Technical Implementation

Created standalone executable package with essential components:

  • Exported game executable for stable version 0.06
  • Bundled Godot engine runtime
  • Integrated Nakama client scripts
  • Included necessary resource files

Package Features

Key characteristics of the release:

  • No Godot installation required
  • Standalone execution capability
  • Complete resource bundling
  • Optimized package size

Distribution Components

  • Main game executable
  • Godot engine runtime files
  • Nakama networking scripts
  • Essential game resources
  • Source code components

Lore Integration

As the defense platforms expand their reach, this deployment package represents another step in humanity’s preparation. Each installation becomes a new node in our network of resistance, a beacon of hope in the darkness between stars.



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