Prototype 0.06: Release Package Creation
I got started on this rabbit hole because I needed a website to serve as a routing hub, pointing the clients to the correct IP address for their matchmaking server. My EC2 instance has a different public IP each time I take it down and bring it up, so I went this way to prevent having to hardcode the new IP address in the game code and push a new commit each time I work on the server. Well the site exists now, most of the links and pages don’t work or are empty, but I think it is time to get back to prototyping. I’ll plan to hire a front-end web dev at some point to hook everything up right and finish configuring the forums. Until then, let’s use discord to communicate ad-hoc (link in the sidebar).
Technical Implementation
Created standalone executable package with essential components:
- Exported game executable for stable version 0.06
- Bundled Godot engine runtime
- Integrated Nakama client scripts
- Included necessary resource files
Package Features
Key characteristics of the release:
- No Godot installation required
- Standalone execution capability
- Complete resource bundling
- Optimized package size
Distribution Components
- Main game executable
- Godot engine runtime files
- Nakama networking scripts
- Essential game resources
- Source code components
Lore Integration
As the defense platforms expand their reach, this deployment package represents another step in humanity’s preparation. Each installation becomes a new node in our network of resistance, a beacon of hope in the darkness between stars.
Leave a Reply