Tag: Release

  • Pivoting back to the main thread

    Pivoting back to the main thread

    Final update (for now) is live for Raid the Abyss! Following some great feedback from Ludum Dare 57, we’ve rolled out a last patch with: We’re shifting gears back to prototype asset development on our main project—but Raid the Abyss has potential and an ambitious dev roadmap. Whether it stays a side project or becomes…

  • Ludum Dare 57

    Ludum Dare 57

    We just wrapped up our first Ludum Dare entry — Raid the Abyss — a top-down fantasy hack n’ slash built in about a week and a half for #LD57 (Extra format). Knights vs. orcs, layered abyss, escalating bosses. Two modes: Endless and Score Attack. Built to prototype systems for our main project—melee, procedural maps,…

  • Release v0.06c

    Release v0.06c

    Technical Implementation The biggest milestone: getting code signing working. With that in place, release version 0.06c moves one step closer to a clean, professional build. Additional improvements include: UI Positioning Strategic placement of visual elements: Technical Challenges Resolved key implementation hurdles: Next Steps Lore Integration A name, a signature, a mark of authenticity—small things that…

  • Prototype 0.06: Release Package Creation

    Prototype 0.06: Release Package Creation

    Prototype 0.06: Release Package Creation I got started on this rabbit hole because I needed a website to serve as a routing hub, pointing the clients to the correct IP address for their matchmaking server. My EC2 instance has a different public IP each time I take it down and bring it up, so I…