Tag: Release
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Pivoting back to the main thread
Final update (for now) is live for Raid the Abyss! Following some great feedback from Ludum Dare 57, we’ve rolled out a last patch with: We’re shifting gears back to prototype asset development on our main project—but Raid the Abyss has potential and an ambitious dev roadmap. Whether it stays a side project or becomes…
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Ludum Dare 57
We just wrapped up our first Ludum Dare entry — Raid the Abyss — a top-down fantasy hack n’ slash built in about a week and a half for #LD57 (Extra format). Knights vs. orcs, layered abyss, escalating bosses. Two modes: Endless and Score Attack. Built to prototype systems for our main project—melee, procedural maps,…
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Release v0.06c
Technical Implementation The biggest milestone: getting code signing working. With that in place, release version 0.06c moves one step closer to a clean, professional build. Additional improvements include: UI Positioning Strategic placement of visual elements: Technical Challenges Resolved key implementation hurdles: Next Steps Lore Integration A name, a signature, a mark of authenticity—small things that…
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Prototype 0.06: Release Package Creation
Prototype 0.06: Release Package Creation I got started on this rabbit hole because I needed a website to serve as a routing hub, pointing the clients to the correct IP address for their matchmaking server. My EC2 instance has a different public IP each time I take it down and bring it up, so I…