Category: Development
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Pivoting back to the main thread
Final update (for now) is live for Raid the Abyss! Following some great feedback from Ludum Dare 57, we’ve rolled out a last patch with: We’re shifting gears back to prototype asset development on our main project—but Raid the Abyss has potential and an ambitious dev roadmap. Whether it stays a side project or becomes…
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Ludum Dare 57
We just wrapped up our first Ludum Dare entry — Raid the Abyss — a top-down fantasy hack n’ slash built in about a week and a half for #LD57 (Extra format). Knights vs. orcs, layered abyss, escalating bosses. Two modes: Endless and Score Attack. Built to prototype systems for our main project—melee, procedural maps,…
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Party System Update
Party Features Implementation Parties aren’t just about teaming up—they need structure. Now, the HUD overlay shows current party members, and only the leader can start a match. Party invites and requests are streamlined with click-based functionality. Technical Challenges Next Steps Lore Integration “Alright, we need a third. Not running another op as designated bullet sponge.”…
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Sound Effect Integration
SFX Implementation SFX framework is in. Footsteps, gunfire, bullet whizzes, and running water now hook into the settings menu and trigger dynamically. Next Steps Lore The battlefield isn’t quiet. Footsteps in the mud. Gunfire in the distance. A round whizzes past your head. If you hear it, it’s already happening. smthngclvr https://youtube.com/@smthngclvr has been making…
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VS Code Migration
VS Code Implementation Godot’s built-in script editor gets the job done, but VS Code brings more features to the table—better autocomplete, debugging, and real-time collaboration. Now, all scripts open in VS Code by default, with full IntelliSense, LSP (Language Server Protocol) support, and remote pair programming. Pros of VS Code Migration: ✅ Smarter Autocomplete &…
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Multiplayer Security Update: Hardening Our Defenses
Secure Networking Implementation A key part of getting the build production-ready is secure multiplayer. With encrypted connections, authentication, and automated integrity checks, players can focus on the fight without worrying about outside interference. No man-in-the-middle attacks, no intercepted traffic, no malicious code sneaking in with your packets. Just a secure, stable battlefield. Reinforced Infrastructure Data…
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Matchmaking Update
Matchmaker Implementation Implemented dynamic match listing and matchmaking system with the following features: Future Enhancements Lore “Who are those guys?” “Some special team, they all showed up together and even got their own comms channel” “That’s actually smart, I should find a team like that with fewer lone wolves running off to get themselves killed…
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Release v0.06c
Technical Implementation The biggest milestone: getting code signing working. With that in place, release version 0.06c moves one step closer to a clean, professional build. Additional improvements include: UI Positioning Strategic placement of visual elements: Technical Challenges Resolved key implementation hurdles: Next Steps Lore Integration A name, a signature, a mark of authenticity—small things that…
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Online Profiles
Online Profile Implementation Server-side profile system with the following features: Architecture Details Next Improvements System designed to accommodate: Lore “Who put my name on the roster? Who even knew I was coming?” “Command, maybe. Or whatever’s left of it. Could just be an automated process scraping the data, running scenarios… look, you’re back in the…