Tag: Progression
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Ludum Dare 57
We just wrapped up our first Ludum Dare entry — Raid the Abyss — a top-down fantasy hack n’ slash built in about a week and a half for #LD57 (Extra format). Knights vs. orcs, layered abyss, escalating bosses. Two modes: Endless and Score Attack. Built to prototype systems for our main project—melee, procedural maps,…
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Online Profiles
Online Profile Implementation Server-side profile system with the following features: Architecture Details Next Improvements System designed to accommodate: Lore “Who put my name on the roster? Who even knew I was coming?” “Command, maybe. Or whatever’s left of it. Could just be an automated process scraping the data, running scenarios… look, you’re back in the…
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Offline Profile System
Local Profile Save Implementation Implemented a robust local save/load system with the following features: JSON Benefits Lore “Didn’t think I’d see you again.” “Yeah, what are the odds?” “Last time was so messed up. Wrong LZ, comms blackout… half the squad listed MIA.” “Lucky us.” “That’s one word for it, anyway, good to have you…