
Latest Dev Blog Posts
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Matchmaker Implementation
Implemented dynamic match listing and matchmaking system with the following features:
- Level-based match display
- Party Leaders bring their team when joining
- Smart match creation logic
- In-progress match joining toggle option
Future Enhancements
- Level-based filtering system
- Auto-fill functionality for create/join fields
- Enhanced matchmaking parameters
- Friends currently playing
- Group member participation
- Region/language preferences
- Session duration (least time elapsed)
Lore
“Who are those guys?”
“Some special team, they all showed up together and even got their own comms channel”
“That’s actually smart, I should find a team like that with fewer lone wolves running off to get themselves killed – no offense”
“None taken, just be careful not to bring in another trigger-happy idiot who gets the whole squad burned – oh yeah, no offense.”
“No promises.”
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Technical Implementation
The biggest milestone: getting code signing working. With that in place, release version 0.06c moves one step closer to a clean, professional build.
Additional improvements include:
- Game executable icon
- Splash screen on launch
- Credits scroll implementation
- Profile data display system
UI Positioning
Strategic placement of visual elements:
- Credits scroll – left side above profile data
- Profile data – left side scroll panel
- Release notes – right side above leaderboard
- Splash screen – game launch overlay
Technical Challenges
Resolved key implementation hurdles:
- Code signing tool integration
- Icon export compatibility
- Resource compilation optimization
Next Steps
- Developer tools to authenticate iOS and Linux builds similar to Windows code signing
Lore Integration
A name, a signature, a mark of authenticity—small things that carry weight. In a war where identity is currency and trust is scarce, the right credentials can open doors or shut them.